I started a game deconstruction series on YouTube where I break down Free 2 Play titles.
So far I have only done a few games. Idle Heroes, BBTAN, Scale, and Ballz. But I will add more over time.
The purpose is to look at the game from a game design / mechanic standpoint. What works, and what doesn’t? Lots of games are missing some small tweaks that could have a big impact on player engagement.
I am moving my blog, resetting my twitter to match, and lots of other social media changes for me.
I have used the @InfiniteCodex and InfiniteCodex.com for the past 7+ years. The mission of both of them has changed quite a bit over that time. I decided that now is the time to reboot my social media self for a specific purpose. This site will be about the indie games that I create, and the presentations I do around Indie Gaming in general. Could also slip in some game analysis and other things that I find interesting.
Gaming is a hobby for me. I did used to be a commercial professional game developer. Back in 1996 I was the lead developer for HeliCOPS, and a number of smaller games published here in the US and Japan. I don’t do that style of games anymore (big budget, big risk). Now I teach people how to make games at Code Camps and at the Microsoft Garage after hours. And I build little games for myself as a hobby. No aspirations to get back to the full time game gig. This is a pure fun thing for me. I like to write code, and I like games. I will explore what those two things mean in this blog over time.